MICHAEL MURRILL  
SENIOR ENVIRONMENT ARTIST

ARIZONA, UNITED STATES
MIKEMURRILL01@GMAIL.COM  
+1 (385) 286-9779  
PORTFOLIO: www.mikemurrill.com  

EXPERIENCE:  

--CD PROJEKT RED; WARSAW, POLAND; FEB 2017 - FEB 2021  
	Senior Environment Artist; Cyberpunk 2077, North Industrial District;  
	Open world building, mass out and look dev, Building and street layout, 	modeling & texturing modular tech and building sets, optimization, bug-fixing, 	etc  
  
--343 INDUSTRIES, MICROSOFT; REDMOND, WA; MAR 2011 - FEB 2017  
	Senior Environment Artist; Halo 4, Halo 5;  
	Level building, mass out and look dev, modeling, texturing, high/low res assets  
  
--NAUGHTY DOG; SANTA MONICA, CA; JAN 2009- SEPT 2010  
	Background/Environment Artist; Uncharted 2, Uncharted 3;  
	Level building, Modeling and maintenance of levels (ie. all collisions, shadow 	blockers, visibility occlusion, gameplay bugs)  
  
--MIDWAY GAMES; CHICAGO, IL; NOV 2004- NOV 2008  
	Environment Artist, Modeling and Texturing; Unreal3 engine assets, both 	high/low res models; John Woo’s Stranglehold; Vin Diesel’s WheelMan; Mortal 	Kombat vs DC Universe  
  
--UNREAL TRAINING; SALT LAKE CITY, UT; SEPT 2003- NOV 2004  
	Making a new game from the ground up with the Unreal2 Engine; Modeling, 	Game Design

--MICROSOFT GAMES; SALT LAKE CITY, UT; DEC 2002- SEPT 2003  
	Character clothing textures; Amped 2, Links 2004, Contract position  
  
--VIEWPOINT DIGITAL; DRAPER, UT; JULY 1999- JULY 2002  
	Modeling, Textures, Animation, minor rigging and FX  
  
--SINGLETRACK STUDIO; SALT LAKE CITY, UT; DEC 1998 - MAY 1999  
	Concept Art, Modeling, Texturing. My first FPS game  
  
--GSE ERUDITE SOFTWARE; PROVO, UTAH; MAY 1996- NOV 1998  
	Great Battles series of 2D historical strategy games; Art/Games Department; 	Modeling, animation, illustration; 3DSmax, Painter  
  
--INTERACTIVE DESIGNS INC; SALT LAKE CITY, UT; FEB 1996- MAY 1996  
	Art Department; 2D animation and illustration; Web design art; Some 3D  
  
--INFOBASES INC; PROVO, UT; May 1995- JAN 1996  
	Art/Multi-media Department; 2D Animation, illustration for interactive CD game
  
--FREELANCE ARTWORK; Illustrations for children’s book, cartoon storyboard clean-	up and layout  

EDUCATION:  
--UTAH VALLEY UNIVERSITY, ART MAJOR 90-91  
--BYU IDAHO, ART MAJOR 91-92  

SOFTWARE:  
--Current - Maya, Zbrush, Substance, Photoshop, Unreal, and many proprietary game engines

--Not Current - 3ds Max, Character Studio, After Effects/Premiere, Combustion, Darktree Textures, 	Painter, Tree Factory, Multi-Gen Creator, Hash’s Animation Master,  etc.  
--Beginning - Crystal flying fonts, Animator pro, Deluxe Paint, Sage in DOS